Interview with Delta

Published in: Zine #08
Interviewed by: Chester of Brainstorm
Date: 15. January 1991
 
Interview
After the Salad-Mag has interviewed Delta, Chester of BRAINSTORM also tried to do this, by phone though. So, here are some interesting answers to the questions you always wanted to know.

Zine: Delta, you've just released the DATA BECKER Demo Maker. What are you going to do next? Do you want to continue to produce professional programs, or will you do something for the demo-scene again?
Delta: Difficult question, perhaps I will write a game. For sure something professional. I don't know if I will do a new demo, that could happen, but I am not sure about that.
Zine: There is a rumour around that you will code the 'Ce-Bit-Demo-II'. Is it true? Another rumour, that 4-Mat joined RSI, is it true?
Delta: Yes, perhaps I will do the second CeBit demo.
As much as I know it's right that 4-Mat is in RSI, he just sent me a letter and asked me to join us, Irata knows more about that. But 4-Mat contacted more groups and so I am not sure about that he is now a member of RSI.
Zine: Once upon a time you planed a cooperation demo with Mr. Perfect of Silents, is it canceled?
Delta: Yeah, he, he,... The old CeBit demo should became this cooperation demo, but Mr. Perfect hadn't enough time to make something for it and so, I decided to release it without any parts done by him. So, we let it be. It could be possible that there'll come something from us in the future, but he isn't motivated at the moment to do something and so I think there won't be a demo from us together at all.
Zine: Have you improved your vector routine (a faster one as in the Ce-Bit demo)?
Delta: Yes, at the moment I write a vector routine for a game, and this one is much faster.
Zine: Ohh, it'll be fanastic, won't it?
Delta: Aeh, not for sure, you know there are differences in a game vector routine and a normal "show object and away"-routine.
Zine: How much time did you and Dr. Beat spend to program the Demo Maker?
Delta: Six months, a half year.
Zine: Okay, what have you done and what did Dr. Beat?
Delta: I've done most of the demo effects, you know, the vector routine is from me for exapmle, and Dr. Beat has done more for the editor, but one can't split it up so exacly.
Zine: The demos produced with the Demo Maker are high quality. Do you think that there will be any consequences for the scene?
Delta: Perhaps there won't get any groups which release absolutely bad demos, but I don't think so. It can also be possible that there will be too much of those 'demo maker demos', I don't know if I think it's good, but I earn money with, and so it's something different. But one see if the demo is done with the Demo Maker or not, and so...
Zine: How many percents do you get for every sold Demo Maker?
Delta: Ohh, he, he,... I don't know it so exacly, hae, hae...
Zine: You don't want to tell it?
Delta: Exacly!
Zine: Why have you sold the Demo Maker to Data Becker? Weren't there any other offers by other companies? Did you knew that Data Becker will do so much commercials in German professional magazines?
Delta: Yes, that was the reason,... Well, Data Becker asked us to do it, they called us and so we said that it's okay. After two months we had a contract.
Zine: The Demo Maker doesn't work with the new Agnus chip or with 512 KBytes, vector-(bob-)objects can't be edited, etc. etc. What about up-dates?
Delta: It should work even with an Amiga 3000, now... as much as I know. Perhaps there'll come a special 512 KBytes version. For sure we will release some Up-Dates, for example a vector balls editor and a vector gfx converter.
Zine: Some time ago there were rumours that TCC wanted to join Scoopex. Have you had problems with the organisation of Red Sector?
Delta: Yes, yes, but I don't know anything about Scoopex. Okay, at the RSI/TSL Summer conference I drunk a little bit too much, aeh... the organisation of RSI wasn't too good at that moment, and so I said I am no longer a member of RSI, but I can't remember it exacly. But after five minutes it was all alright again, but someone heard that and spread rumours. And then there was something written in CJ and stuff I never said. Anyway, it was only for five minutes. Approx.
Zine: What is Dr. Beat/TCC doing now at the moment? Is he coding demos again? And what about other Red Sector coders?
Delta: Dr. Beat is doing nothing, we have no plans to do something together. He has to work hard for school now, but perhaps he'll do again a demo, I don't know though. We just kicked some members out, we are 15 at the moment. All the old coders of RSI have got own plans, I don't know if someone's coding a demo.
Zine: What do you think about Slayer's (Scoopex) and Tec's (Cryptoburners) coding? Which coders are the best in the scene in your opinion?
Delta: Slayer is very good. But one can't say that one of us is the best coder, if I look at some games, there are other ones who are even better than we are. It's much harder to code games.
The hunt... from TEC is genious, I also could do it but it's difficult anyway.
The best demo coders,... well it's very difficult, perhaps Promax, Slayer, Tec, Wild Copper (but I haven't seen anything since long time...) I can't remember any other good ones.
Zine: The group Storm said that your demos are 'best-sellers'. What's your opinion about this group and what do you think generally about selling software?
Delta: I haven't got something against Strom, but there is a asshole...
Zine: ...his name?...
Delta: Nooo... But I think it's over now, I don't think that we will meet us again. I'm not the one who is fighting, but there are members in our group whose are doing that.
Zine: What do you think about Romeo Knight? Long time ago that I heard something from him.
Delta: That's only because of the coder. I heard about 10 or more other sounds which are as good as the sound from the CeBit demo. Perhaps we'll release a sounddisk somewhere in the future. By the way Bit Arts is also quite good.
Zine: Why is Red Sector in cooperation with Tristar?
Delta: That's simple, Flynn and Irata are really good friends, at the RSI/TSL party we begun the cooperation.
Zine: Data Becker didn't say anything about your illegal activity?
Delta: Well, we said that there are people who are cracking under this name but Data Becker didn't care.
Zine: RSI is also a part of the 'Friendship'-organisation. What do you think personally about this movement?
Delta: I don't know if we are still in this organisation but the basic idea was really good: back to the old people in the scene, less business, but nowadays there are too much new groups, some time ago I saw a list of the members and I read thousands of names I never heard. We also wanted to make a cooperation demo with all the groups, but nothing has happened.
Zine: Do you know anything about future RSI-plans, like parties, new boards, for example?
Delta: A lot of old members are working on own games which are finnished soon. But there won't be a big logo with RED SECTOR, like in our production.
Zine: And in your game?
Delta: For sure TCC design, perhaps Red Sector, too. But that depends on the software company. For 50% I will code a vector game, but I don't know how it will looks like exactly.
Zine: Well, people always say that there is too much business in scene and so we'll change the topic and ask you some personal questions. How old are you?
Delta: Still 17.
Zine: So, you still live at your parent's home?
Delta: Yes.
Zine: Nice...
Delta: ...very nice...
Zine: What do they think about your career on the Amiga. Are they proud of you or aren't they interested what you're doing?
Delta: I became really arrogant, and my parants like that I earn money with the computer, you know our new Porsche and the new House...
Zine: Do you also spend the Saturday evening in front of your computer or are you going to parties or cinema, etc. etc?
Delta: Parties and cinema, like every average human.
Zine: Are there any other Red Sector members living in your neighbourhood?
Delta: Dr. C lives in the next street, SCS, Dr. Beat and his brother...
Zine: ...is he also active in RSI?
Delta: Some time ago he swapped but stopped now.
Zine: Is there a meeting-place for Red Sector members?
Delta: Duesseldorfer Altstadt.
Zine: Do you have a modem? And what do you think about the whole modem-scene?
Delta: No, I havn't got a modem. I don't like the modem scene, cracking became more and more business, and all this stuff with those stupid fix-files...
Zine: You live in Wunstorf/Germany. I never heard something about this village. Is it a little 'Kaff'?
Delta: Hae, ha,... It's near to Hannover.
Zine: The weather outside? Raining, Snowing...
Delta: It's dark and... wait... a little bit raining.
Zine: Well, I am really out of questions now. Do you want to say something at the end?
Delta: High phone bill! Greetings to our contacts and members.
Zine: Ups, by the way, you visited the Dexion party?
Delta: Yes, well the party was lame but we've done a good party out of it.
It was organized too good, it was forbidden to take own Coke with, no alcoholics, they walked around and collected the drinks, that was stupid. That wasn't the misstake of Dexion though, they've done a contract.
There weren't a lot of interesting guys there, but Promax and Slayer. I walked around with them in all those pubs, discos and nightclubs...
About the competition: It's really stupid that almost every demo has got vector objects.
Zine: And what about your new demo, don't you use vector gfx anymore?
Delta: If I am going to do a new demo I will do something like a movie, perhaps also with objects. But not a object demo, new ideas are important.
Thanks a lot to Delta for answering all these questions and good luck with your future work.