| Zine: |
When did you join Spreadpoint? |
| Amicom: |
A month ago. |
| Zine: |
Your task in Spreadpoint? |
| Amicom: |
Coder, but in Spreadpoint everybody can do what he wants to. |
| Zine: |
For how long have you been programming on the Amiga? |
| Amicom: |
For 2 years. |
| Zine: |
What computers did you work on before? |
| Amicom: |
Spectrum, Sinclair QL. I did some graphic programming with BASIC. |
| Zine: |
What did you program on the Amiga? |
| Amicom: |
A 3D-Demo (Summer of 88 for TLB), various intros and copiers for cracked games, Powerutility (sold it), a level editor for a shoot'em up, AMICOM-Kickstart (Antivirus, Copier etc.) |
| Zine: |
What are you doing at the time? |
| Amicom: |
I'm working on Demo, called ATOM-demo. |
| Zine: |
What's this about? |
| Amicom: |
Colored, shaded, permeating(!) 3D-Objects. |
| Zine: |
Your future projects? |
| Amicom: |
3D vectorgrafics, 3D editor (ev. sell it), copier with multitasking capility, various utilities. |
| Zine: |
What hardware do you have? |
| Amicom: |
An Amiga 1000 (1.5Mb, Harddisk 20 Mega SCSI), And an Amiga 2000 (A2620 Unix card, 68020 processor, 68881 math. coprocessor, 68851 Memory Management Unit, harddisk 80 MB SCSI, Modem 2400 Baud) |
| Zine: |
Tell us something about your Master Seka. |
| Amicom: |
It's based on the Seka V3.0 by Promax/Kefrens. It has been reassembled and revised by my collegue Buddha. The main advantages are: Better editor commands, a finally working optimize function, auto runback, the workspace can be changed without exitting the Seka. |
| Zine: |
Is there anything you want to advise to Amiga coders? |
| Amicom: |
Unfortunetly, there are more and more good programs, recently, which run only on one special Amiga. So I advise to try out the programs on different Amigas and to avoid unproper coding (absolute addresses, selfmodifing code, DBF-waiting-loops running to fast on the 68020.) And I hate programs, which you only can exit by a reset! |
| Zine: |
Thank you for your answers. |