Interview with Tsunami

Published in: Raw #9
Interviewed by: Diesel & Astro
Date: 1. November 1995
 
Interview
At the end of the summerholidays, Tsunami travelled into Europe together with one of his best friends, also quite a known scener, Fraction of CnCd. Before moving on to sunnier parts of the continent, they stayed for some days in partycity Amsterdam where Diesel8 and Astro caught up with him. While enjoying some Belgian beers Tsunami starts talking.

"I guess I could summarize my current view on the scene in a simple quote: There is no way Amiga could fight against PC when PC's got 20-30 times the power at the same price."

"To be honest", he continues, "I have to admit that I have not coded a routine since the ones for Psychedelic before Assembly '94. I was quite busy with my military service for 11 months. I see no reason for making non-profit productions anymore thus it would not be too drastic to claim that the routines for Psychedelic most probably were the last ones you will ever see from me on Amiga.

Actually I have sold my A1200 and bought a P90 instead. And I'm NOT regretting... Ok, I do miss 680xx assembler & AmigaOS, but they're not enough to carry a sinking ship! I just wonder how 'old' coders like Chaos still want to go on with Amiga, they're wasting their talent. I waited long enough!

Virtual Dreams has partly turned into a commercial company. Skull, Alien and Kerberos do OWN 'Virtual Dreams' now... They are making software for PC's, videos, and who knows if even a game some day. Amiga is totally out of question. When discussing with Skull, he stated 'No more Amiga' and most probably also meant that. He's coding with Intel assembler... Alien still has an Amiga, but he's also a power freak.. but, who knows... Devilstar is working with games in Germany. (Jesper, where the heck is my tent?!) D-mage has sold his Amiga a long time ago. 
I had to go into Hungary before I found out, thanks to Lord! He wanted to become a legend? Jogeir is obviously still active and Jaco does some rendering, but as far as I know - that's it.

All rumours about the death of Virtual Dreams are -crap-!

Even if Virtual Dreams has turned pretty passive, we do NOT want new blood to wake us. WE started it - WE end it too.

Well, we will not be working as an ordinary scene group anymore. Even though there might be some productions released in the scene, they will most certainly not be our main subjects.

However, I'm not saying that I have left the scene! Lately I've been more and more interested in PC's and finally even bought one. Mainly to start rendering, but also for coding purposes - both C and Assembler. Hence it's not too impossible that you'll be able to see a production from me this year. I do have ideas, but Amiga is much too weak to carry them. Only cheap & fast AAA machines could bring me back into Amiga."

So what could Commodore possibly have added to the A1200 before releasing it?

"Oh, there must be hundred things which they probably could had included for a small extra fee. The first thing I come to think of is of course that ridiculous 14 Mhz! I still can't figure out why Commodore bothered to make AGA, when it obviously slowed down the construction of AAA so much. AAA would have been 'the step', but unfortunately they never took it. Commodore should have realized in time that after a megahit-machine they immediatedly have to start pushing a new one. All current computers will be outdated in a few years, and unfortunately it DID not exclude our dear Amiga."

Did it pay off?

"I hope so. I am studying computer science at the university of technology, so I certainly have benefit of knowing about the 'theory of coding'. Who knows, perhaps I'll be a designer of chips and processors one day, and for those purposes my coding tests have given me a lot of experience."

From any special routines?

"No, not really. But for example algorithm developing and making formulas with blitter have given useful experience. Also coding has improved my logic thinking immensely, and taught me that there might be several platforms to solve a problem."

Making games is out of the question?

"No, not at all. I have some very interesting offers to start with consoles such as Saturn, but just now it's really impossible for me to move into a foreign country. But if some offers turns out to be good for me, I certainly take it."

Are you of the opinion that coding is actually a boring job?

"No, not at all! Many routines have been interesting to code, and I've experienced a lot of happy moments after getting a routine to work. I've never been very fond of linking them, though. I'm still very pleased with 'Chaosland', but as I was sick during the linking, I can't say I had a great time doing it."

Is there any demo in particular that did not turn out to be as good as you originally hoped?

"Psychedelic, I guess. We had great plans for it, but as we ran out of time before Assembly, they were ruined. I joined the army at the time and left Skull to put the demo together. It never was what it could have been. The third part, for instance, wasn't included. I guess it's kind of ironic that I never had the demo, despite that I coded most of the second part routines. One of the few things that I'm pleased with is that there are neither texts, credits nor a demo name in it."

Haven't you enjoyed making any of your demos?

"The demos that have been most fun coding are actually the 'unserious' ones, that did not carry my name. Why? I guess you'll have to find out..."

"All starts from the will of showing that you can, and that others notice it. The most important factor must be the fame, I guess. It can eventually help you to move into commercial business. Very few productions are made just for fun - at least people release their demos to win money on the competitions. Or don't they?"

Have you ever been amazed by a demo, puzzled by the question how they did it?

"Of ofcourse I have. Actually these kind of demos were the main factor that made me start coding - unfortunately, these demos are very few nowadays. In some cases I really had to give it a second, and a third, thought before realizing how they did it. Vico, Tizzy and Chaos are all worth mentioning as sources to my wondering."

You believe in something called 'scene friends'?

"Ouch. Many Finnish sceners will remain friends after the scene days, but when it comes to foreign ones... I really don't know. Of course I'd really like having those foreign sceners as friends in the future too, so that we could have a nice time if they'd pop up in Finland, or if I'd visit Denmark etc. But it seems that the lack of contact after the scene days can be pretty deadly. Sad, really."

Now I would like to send some hellos to guys I really admire, but was never able meet.

Cthulhu: WOW!! What a masterpieces in Roots! Some day when I'm a rich man(eh??) I will come and buy 10 of your amazing paintings...

Static: I always wanted to get your music to my productions, but never was able to... You never got the respect you deserved, but how could I forget those amazing tracks like the one in 'Humantarget'?

Rack: Too bad we couldn't meet in Hungary. Keep up your unbelievable work, no matter if you're working on Mac or sumthin else!

SuperNinja/Italian Bad Boys Norway: THE handle! How could it be more unlogic?

Hmm, hopefully I'm capable to come to TP5! And I will, if I'm not in Spain at that time... Some things in life have priorities even over parties, you know. I'm not saying there would be girl involved, but you can make your own conclusions, hehee...

PS. I still have A500;() And just noticed that even Mips' RISC processors are better for coding than Pentium! AsmOne 4ever...