Interview with Lone Starr

Published in: Raw #2
Interviewed by: Lord Helmet of Pure Metal Coders
Date: 22. February 1992
 
Interview
Now an interview with the man who made the intro for this edition of RAW, Lone Starr/Spaceballs

RAW: You have made the fantastic demo 'Spasmolytic'. You released it at the very HARD democompetition at the Amega party. Don't you think at had been wiser to release the demo another time to get it more spread?
Lone Starr: Yeah, of course, but we didn't think of that. We was finished with the demo and would release it as fast as possible.
RAW: After the release of the demo, you didn't get on any charts. Few reviews of your demo were made. Don't you think that you deserved more attention for a this 6 months project?
Lone Starr: It wasn't a six months project. The vector routine was my first and a 6 month project, the rest I made in one month! But anyway I think I deserved more attention to the demo. I think it's better than most demos released nowadays!
RAW: You are "quite" young to be coder of that quality. Are you more intelligent than others or are you just a normal hard working boy?
Lone Starr: I'm a normal boy, but very hardworking guy. Maybe a little more intelligent than others (ha ha) OBS! I'm never coding in weekends, because in weekends i'm out (RAW bets 100 kroners that LONE STARR have coded in a weekend. Anyone against us?)
RAW: Isn't Spaceballs a very silly name?
Lone Starr: Of course, that's the POINT?
RAW: What about the name Major Asshole and President Schrew who both are members of Spaceballs. Are all Spaceballers gracy?
Lone Starr: The original members in Spaceballs had all names from the movie Spaceballs, that's the reason of the STUPID and FUNNY names.
RAW: You are not too high! What's your height?
Lone Starr: One year ago I was 150, now I am 170. Nexy year I am maybe 1.90 so you better watch out? (1.70, Hmmmm Since I last saw you in X-mas party you have grown fast. Ed.)
RAW: I have BIG expectations to your next demo Wayfarer. Since we in RAW are so kind to make publicity for your group you just have to tell us what the demo will bring us!
Lone Starr: SURPRISE! SURPRISE! (Not much to get out of this one! Ed.)
RAW: I have heard that there are some problems getting graphics to your next demo. Aren't the graphicians good enough to draw what you need?
Lone Starr: There are no problems! They are quite good enough. (This is how to answer if a magazine try to ask you some question you would rather avoid. Ed.)
RAW: Why did you decide to make RAW an intro?
Lone Starr: 1) Lord Helmet told me that they missed an intro. 2) I think RAW is the best magazine ever made on the Amiga. 3) Show people that Spaceballs are still a group to notice!
RAW: Do you still think that the Amiga has some secrets?
Lone Starr: Maybe, but no Hardware secrets!
RAW: Tell me the most funny scenes in the movie Spaceballs ?
Lone Starr: Then you (Lord Helmet) got strawberry on your rader -ha!)
RAW: Name the 3 Best demos of 1991!
Lone Starr: Hardwired, Alpha & Omega and the Star Wars vector preview by Tai Pan.
RAW: 1991 offered us this some new vectorideas. What do you think of...
Lone Starr:
Glenzvectors: Fucking boring, Even if it has 100000? polygens
Rubber vectors: It is nice, except the not realtime rubber vectors.
Texture mapping (cube-o-matic): Tremendous, but boring in the long time.
RecVec (Alpha and Omega): The BEST! Look at the my intro on this mag!
Plasmavectors: Boring...
Sphere vectors: Great! Look at my next demo for more!
RAW: In a interview Icronite/Anarchy said that trackmos are killing the coders. He says it's so boring to code 500 small routines. Whats your opinion?
Lone Starr: Yeah, The Trackmos with 500 small routines kills the coders. Why not kill ONE superb system for handling graphics and make a trackmo out of that? Wayfarer will contain only one big routine and this demo are a trackmo. Wait and see (and vote!)

YO!, Greetings from Lone Starr of Spaceballs to all RAW readers.